Oh Star Wars, just when I thought we broke up and we were done, you come along knocking on my door looking all sexy in a new outfit and I fall for your Jedi mind tricks all over again. Yeah, I got no illusions, we’ve gone our own ways, we’ve stayed more or less friends after a time of heated fights. But I guess now I’m just that booty call you make whenever you’re in town. Well, I guess I’ll just have to settle for being your side guy from now on.
Personal Perspective
Let me be upfront and declare I am not very good at video games. I don’t play well online in games such as Call of Duty or Destiny. And frankly only a couple of my real life friends even own video game consoles, let alone play online games. So going in and playing with a bunch of strangers is just not all that fun fore me. I’m not the best at action or fighting games either. I’ve always felt most at home and got the most enjoyment from story driven games. Some of those games have been great games such as the Mass Effect series and Dragon Age series. Yes, I love my role playing games. So long as it had a compelling story, I was often ready to give a particular type of game a go. As far as action games go I’ve loved all the Uncharted games and the latest Tomb Raider reboot, and amost of the Assassin’s Creed games.
Let me also be upfront and say that I’ve not played a lot of Star Wars games in my lifetime. I’ve played X-Wing, and even Tie Fighter. And I’ve never actually been good enough to finish either of them. The Empire Strikes Back game on the old Atari 2600 got repetitive and boring. I never managed to get into the classic and much revered Knights of the Old Republic either because my computer was not able to run it and later on I did not own an X-Box which was the console platform it was exclusive to.
When it was announced a few years back that one of the most hated companies in America, Electronic Arts, would have an exclusive contract with Disney and Lucasfilm to develop Star Wars games, I was not enthusiastic to say the least. Sure enough, EA’s first Star Wars game was Battlefront a multiplayer online game with absolutely no single player story driven campaign. It’s followup was Battlefront II which had a middling story campaign but was universally panned for its use of micro-transaction or pay to win gameplay.
It did not help that EA kept making headlines for cancelling several Star Wars games in development that were in development. Things were not looking bright for a genuinely good Star Wars game that wasn’t just a loot hoarding arena game.
“Ya Did Good, EA”
Star Wars Jedi: Fallen Order is a game that is developed by Respawn Entertainment and published by Electronic Arts. And against all the odds and EA’s own track record, it is a single-player only, story driven game with no in-game purchasing transactions. Not only that, it is a melee based style of gameplay and not a shooter. How Respawn was able to push this idea through must have been a miracle and we are all the better for it.
No, Fallen Order is not the greatest game in the world. It is not very revolutionary in gameplay. It is, however, a blast of a game to play. There are a few caveats. You will die. A lot.
Star Wars Jedi: Fallen Order takes place five years after the events of Revenge of the Sith. The player assumes the identity of Cal, a young human working on a scrapyard, breaking down wrecked ships. When he accidentally reveals that he is a Force user, he must get out of Dodge. Unfortunately it’s too late and very quickly (a little too quickly maybe) he has drawn the attention the Empire’s Inquisitors, Force users who hunt on-the-run Jedi.
He is conveniently rescued by Cere and Greez with their ship,the Mantis. They hope that he can use his Force powers to unlock a secret hidden away by Jedi Master Cordova that could lead to the rebuilding of the Jedi Order. Thus begins his journey to find clues to other clues so that will take place across several planets back and forth to basically unlock a vault. The soon learn that the object of the quest is a holocron that contains a list of names and locations of Force sensitive children throughout the galaxy. It’s very reminiscent of the first story arc of the second season of the Clone Wars animated series.
What Star Wars Jedi: Fallen Order lacks in complex story, it makes up for in the gameplay and the characters. Cal Kestis’ back story of how he survived Order 66 and the slaughter of the Jedis is very emotional as it is shown in flashbacks. The main villain, known as the Second Sister, has her own tragic story that is a more interesting “good person turned the dark side” character than was done in with Kylo Ren in the sequel trilogy. Voice acting is impeccable across the board.
The game itself is not the smoothest experience, though. Armed with only a lightsaber, and Force powers in a skill tree that develops as Cal levels up, action is strictly melee based. If you have played any of the souls type games such as Dark Souls, Bloodborne, or especially Sekiro, battles can be quite brutal for the player. These games are known for tough enemies with sprawling maps, but as a concession, you do have the option to reduce the difficulty level of the game.
However, no matter how easy you set the game, it won’t help you when you are often wall running, jumping, climbing, or sliding your way through the different terrains and situations. Grabbing, climbing, and jumping are not as smooth as an Assassin’s Creed or Uncharted game. In fact it can sometimes be downright frustrating. You’ll find yourself falling off cliffs and edges and dying very often.
And as you traverse from planet to planet, it immediately becomes apparent that almost every native animal really hates you and wants to kill you. Seriously, some developer at Respawn must really hate spiders.
Besides the lightsaber focused combat, along the way, Cal will unlock more powerful Force skills. No, teleportation of objects and Force healing are not Force powers (I’m looking at you, Rise of Skywalker!). Your skill tree is ced to push, pull, and lightsaber skills. As you level up, you choose which to become more adept at. Healing is performed in the form of stims provided by your companion droid.
Very early on in the game, you will get a sidekick droid known as BD-1 which not only follows you around hanging on your shoulder but is genuinely helpful. Not only is BD-1 the second cutests and endearing mascot in modern Star Wars (darn you, Baby Yoda). Along the way, not only will it provide health stim injections when you call for them (there is a limit, however), it will point out points of interest that it can scan to level up your experience and also treasure boxes. Don’t get too excited for these loot boxes, though, as most of these boxes only provide cosmetic skin changes to Cal, his lightsaber, BD-1, or the Mantis. Honestly, I did not care or Cal’s pink poncho as one of the skins, but that is just me. But the lightsaber customization is rather cool.
I think the developers may have lost an opportunity here. As Cal traverses the planets with his companions, the other crew members tend to stay behind at the landing site with basic lines such as. “Well, it’s up to you now, we’ll just wait right here while your ass is in danger around every corner.” It would have been nice, evn logical to have some backup on some of the missions.
The game is not perfect, in fact there are points were it is downright clunky. The ability to lower the difficulty level is nice because at higher levels it can be quite brutal. The storyline is not wholly original if you have watched Clone Wars. But it’s a fun ride and a step in the right direction for Star Wars games. Hopefully they can improve on some of the mechanics in the sequel sure to come. But it is a solid game to play and you’ll spend a good 40 plus hours or so in a galaxy far, far, away.
Final Score: 8.5/10